OSIT

OSIT

Company

Company

Rise8

Rise8

Year

Year

2025

2025

The project itself :

Overview

OSIT (OPSCAP / SYSCAP Input Tool) was built in partnership with the Combat Forces Command within the United States Space Force.

Combat Forces Command is responsible for tracking and reporting the operational status of critical space systems at the squadron level—including radars, sensors, antennas, and satellites—and communicating that information up the chain of command.

Problem:

CFC's existing reporting process relied on legacy software that was difficult to read and cumbersome to use. Crew Commanders lacked real-time situational awareness and could not quickly see which systems were operational, degraded, or offline. There was no way to understand system health at a glance.


Because of these limitations, squadrons created their own workarounds using PowerPoint slides, emails, and handwritten notes.

Primary Outcomes:
  • Over a 5 year defense planning cycle, we reduced costs from $66 million to $10.5 million, representing an 85% cost reduction

  • Established a centralized system of record for operational status reporting

  • Enabled faster status submission for Crew Commanders

  • Improved real-time situational awareness across the Space Operations Command

  • Reduced manual duplication previously spread across phone calls, emails, and slide-based reporting

  • 2025 Spacepower Excellence Award for Engineering and Space Technology

My role:

I served as the senior product designer at Rise8, owning the end-to-end experience from research through delivery while also working directly inside Palantir Foundry in partnership with US Space Force.

Responsibilities:
  • Low- and high-fidelity designs, mockups, and interactive prototypes

  • User personas, research planning, and synthesis

  • On-base user interviews and usability testing

  • Wireframing and design system contributions

  • Facilitating design studios and solution workshops

  • Stakeholder management, demos, and client presentations

  • Building and shipping UI directly in Foundry

  • Teaching teammates how to use Foundry’s design system and tooling

All about the user :

User Research

Pain Points

Outdated legacy software:

The legacy software the Crew Commanders were using used text based updates, which were hard to read and didn't allow easy situational awareness.

Duplicative tools:

Because of these issues, many Crew Commanders abandoned the tool and created their status updates in Microsoft PowerPoint, email, phone calls, and other software.


No source of truth:

Security restrictions prevented them from saving these updates in cloud locations. They were instead stored locally and emailed to their leadership, creating confusion, version conflicts, and no clear source of truth.

User Persona

Personas were selected by conducting user research and identifying common pain points, that frustrate and block the user from getting what they need from a product.

Service Blueprint

The project schematically :

Starting the Design

I created various diagrams and storyboards to clarify and analyze the app's information and architecture. Afterward, I sketched paper wireframes and then transitioned to digital wireframes, building a low-fidelity prototype to conduct initial usability studies with users and stakeholders.

Mockups

More "clear" version of wireframes in a digital form. Also all the important pages are added

in it.

On this step I used the Figma design tool to create digital wireframes of all the pages. Then I bonded all of them into the clear and smooth structure.
The goal is to show how all the pages and things interact with each other.

The clear version :

Refining Design

On this step, first I created a static, high-fidelity design (keeping in mind all the conclusions from the previous phase of usability studies) that is a clear representation of the final product.
After that, I created a high-fidelity prototype of the app.

The Final Product

It's the detailed, interactive version of designs that closely match the look and feel of the final product. 

I turned my mockups into a prototype that's ready for testing, using gestures and motion, which can help enrich the user experience and increase the usability of the app.

The project schematically :

Outcomes

The success of the project led to a contract renewal between Combat Forces Command and Rise8, expanding their partnership and bringing additional work to the organization.

Users, clients, and stakeholders reported high satisfaction with the new workflow and its reliability. What had previously been a fragmented and error-prone process became a shared operational picture that supported faster decisions and improved mission readiness.

Cost savings:

Over a 5 year defense planning cycle, we reduced costs from $66 million to $10.5 million, representing an 85% cost reduction

Single source of truth:

Established a centralized system of record for operational status reporting

Award:

2025 Spacepower Excellence Award for Engineering and Space Technology

Speed:

Enabled faster status submission for Crew Commanders

Situational awareness:

Improved real-time situational awareness across the Space Operations Command

Reduced redundant reporting:

Reduced manual duplication previously spread across phone calls, emails, and slide-based reporting

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anthonymzubia@gmail.com